Natalia Podgorska

Natalia Podgorska

Garden of SIM


Visuals created for object blue's live performance for EOS radio premiered in Frankfurt. The visuals consist of material pre-recorded in Unreal Engine during a live stream-to-file from an environment built for the piece and traditionally rendered out floral constructs.


The engine elements play with the difficult error-prone nature of live engine-to-file recordings and explore spontaneous traversal of a game like environment.