Hi! I'm a designer and visual artist working mostly with 3D and immersive experiences. In my artistic practice I focus on building from scratch. I do character, prop and environment design bringing breathing worlds together for cinematics or live AV shows. In this context I work mostly in Unreal Engine where I apply my art-tech expertise to build out mechanics for various interactions and operators useful during performing live and recording. I have worked with developers building out tools for immersive experience creators focusing on live streaming and VR, high-end 360 videos and beyond.
As a trained photographer I do a lot of mix media work with focus on digitalizing the final artwork. I use photogrammetry to translate my physical sculptural work into 3D objects as well as LIDAR point cloud frameworks to add real world presence into my live AV work. Using Touchdesigner and Unreal workflows I am capable of marrying both of those worlds together usually for live shows.
I'm deeply involved in electronic music scene so my work focuses a lot on audioreactive mechanics and captivating aesthetics. I performed at SONAR, Houghton, FIBER, Lunchmeat and other festivals.
My commercial work consists of 3D animation, lookdev and art directing. I'm familiar glTF pipelines for openGL and AR projects. I worked with fashion houses creating both digital and physical clothes and artwork. I design posters and visual IDs. Music Videos and implement 3D work with photography and video.
I'm mostly inspired by retro-futurism and gaming aesthetics. Visions of how the future looked like in the past and how modern futurists will be read in hindsight. I enjoy procedural creation such as particle and fluid simulations as means of embracing chance and the tools I work with.
If you want to work together on an interactive/VR/3D project or want to commission me for any artwork/live show related asignment please reach out via email: n.podgorska@gmail.com